{"id":10038,"date":"2022-11-20T09:38:32","date_gmt":"2022-11-20T09:38:32","guid":{"rendered":"https:\/\/starbrushstudio.com\/en\/?p=10038"},"modified":"2022-11-20T10:56:28","modified_gmt":"2022-11-20T10:56:28","slug":"how-play-with-against-sylvaneth","status":"publish","type":"post","link":"https:\/\/starbrushstudio.com\/en\/blog\/wargames\/how-play-with-against-sylvaneth\/","title":{"rendered":"HOW TO PLAY WITH AND AGAINST SYLVANETH"},"content":{"rendered":"\n<p>One thing I particularly like about Warhammer Age of Sigmar is that&nbsp;<strong>each army has a very strong personality<\/strong>&nbsp;, which translates into a very specific type of game.<\/p><div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/starbrushstudio.com\/en\/blog\/wargames\/how-play-with-against-sylvaneth\/#Subfactions\" >Subfactions<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/starbrushstudio.com\/en\/blog\/wargames\/how-play-with-against-sylvaneth\/#War_stations\" >War stations<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/starbrushstudio.com\/en\/blog\/wargames\/how-play-with-against-sylvaneth\/#The_terrain_for_Sylvaneth\" >The terrain for Sylvaneth<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/starbrushstudio.com\/en\/blog\/wargames\/how-play-with-against-sylvaneth\/#The_heroes\" >The heroes<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/starbrushstudio.com\/en\/blog\/wargames\/how-play-with-against-sylvaneth\/#Units\" >Units<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/starbrushstudio.com\/en\/blog\/wargames\/how-play-with-against-sylvaneth\/#Play_against_Sylvaneth\" >Play against Sylvaneth<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/starbrushstudio.com\/en\/blog\/wargames\/how-play-with-against-sylvaneth\/#Conclusion\" >Conclusion<\/a><\/li><\/ul><\/nav><\/div>\n\n\n\n\n<p>It is true that subfactions allow you to vary that style, and it is true that in all wargames each faction has its own personality.&nbsp;But the peculiarity of AoS, from my point of view, is that the variety provided by the subfactions does not affect the basic personality of the army (as it can happen in 40k, for example) and that the type of game or personality is much more extreme.<\/p>\n\n\n\n<p>Thus, we can find armies that are totally based on shooting and others that don&#8217;t even have it (or have it but it&#8217;s anecdotal, like the\u00a0Nighthaunt).<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img decoding=\"async\" width=\"900\" height=\"580\" src=\"https:\/\/starbrushstudio.com\/en\/wp-content\/uploads\/2022\/11\/image-86.webp\" alt=\"how to play with and against sylvaneth\" class=\"wp-image-10040\" title=\"\" srcset=\"https:\/\/starbrushstudio.com\/en\/wp-content\/uploads\/2022\/11\/image-86.webp 900w, https:\/\/starbrushstudio.com\/en\/wp-content\/uploads\/2022\/11\/image-86-480x309.webp 480w\" sizes=\"(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) 900px, 100vw\" \/><\/figure>\n\n\n\n<p><strong>Sylvaneth<\/strong>\u00a0is an army that hits very well and has good magic.\u00a0At first it might seem that this provides a great tactical variety, but it has a drawback that marks their entire strategy:<strong>\u00a0they have bad saves.<\/strong><\/p>\n\n\n\n<p>This is why the greener faction in the game can&#8217;t afford to hold out, like the Stormcasts would, for example, or charge as fast as possible, like the spooks might.&nbsp;<strong>This is an army that requires calculated movements and precise escapes, making it a faction that may not be ideal for players who are beginning or looking for a simple play style.<\/strong><\/p>\n\n\n\n<p>The army is, as we said before, quite technical, and despite what was mentioned above, within its strong personality it allows for a lot of dynamism.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Subfactions\"><\/span>Subfactions<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>The three most played are&nbsp;<strong>Heartwood<\/strong>&nbsp;,&nbsp;<strong>Gnarlroot<\/strong>&nbsp;, and&nbsp;<strong>Harvestwood<\/strong>&nbsp;.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>The first allows you to choose three units of the opponent so that you have a +1 to hit them.&nbsp;It is valid for attacks in combat and shot.<\/li>\n\n\n\n<li>The second turns the&nbsp;<strong>Seeker<\/strong>&nbsp;Revenants and&nbsp;<strong>Spearmen into Dracophates online<\/strong>&nbsp;.&nbsp;Reinforcing these units is very powerful, and they also have a pregame movement of 12\u201d.<\/li>\n\n\n\n<li>For those more fond of magic,\u00a0<strong>Gnarlroot<\/strong>\u00a0is also an option .\u00a0This subfaction allows you to cast a spell with 3D6 and select the two you prefer if you are within 9&#8243; of a dense terrain element (your choice) or a forest.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"War_stations\"><\/span>War stations<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Aside from sub-factions, you can also choose a war station, which is yet another rule layer.<\/p>\n\n\n\n<p>Options are a 6 ward, reroll a cast or spread spell, +3 inches to teleport or move after hit, or finally reduce distance by 3 inches for terrain related abilities, but, in return, the 6 to hit within 6 inches of these exploding terrain features becomes two hits.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"800\" height=\"716\" src=\"https:\/\/starbrushstudio.com\/en\/wp-content\/uploads\/2022\/11\/image-88.webp\" alt=\"how to play sylvaneth\" class=\"wp-image-10041\" title=\"\" srcset=\"https:\/\/starbrushstudio.com\/en\/wp-content\/uploads\/2022\/11\/image-88.webp 800w, https:\/\/starbrushstudio.com\/en\/wp-content\/uploads\/2022\/11\/image-88-480x430.webp 480w\" sizes=\"(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) 800px, 100vw\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"The_terrain_for_Sylvaneth\"><\/span>The terrain for Sylvaneth<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>At the beginning of the battle you can choose three terrain elements as bushy and, in addition, place a forest.&nbsp;These four terrain features are very important to the sylvaneth, as&nbsp;<strong>within 3&#8243; of them units heal and gain buffs.<\/strong><\/p>\n\n\n\n<p>Once per turn, you can teleport a unit to one of these terrain features.<\/p>\n\n\n\n<p>One of the most important rules in the book, if not the most, is that, also&nbsp;<strong>near these terrain elements, units can hit and then move<\/strong>&nbsp;, so your opponents won&#8217;t be able to respond to you.&nbsp;Using this rule well can give you victory.<\/p>\n\n\n\n<p><strong>It is, at the same time, a weakness, because an experienced opponent will block those terrain elements from<\/strong>&nbsp;you (if they are occupied by an opponent, they do not bring you benefits).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"The_heroes\"><\/span>The heroes<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Alarielle\u00a0<\/strong>is an exceptional miniature.\u00a0Aside from her many virtues, among which her magic and her mobility stand out,<strong>\u00a0she is able to turn all terrain elements into bushes<\/strong>\u00a0, so they would all count towards the army&#8217;s abilities.\u00a0As if this were not enough, she is resurrected.\u00a0As she happens with all the so-called<em>\u00a0center pieces<\/em>\u00a0, the debate is whether they compensate her almost a thousand points, regardless of whether she is worth them or not, for everything she makes you give up.<\/li>\n\n\n\n<li>The\u00a0<strong>Warsong Revenant\u00a0<\/strong>has a very powerful spell.\u00a0You roll a number of dice equal to the result of the casting roll for each enemy unit within 9 inches.\u00a0On every 5+, the unit you are rolling for takes a mortal wound.\u00a0Also, it is possible to improve the range of the spell.\u00a0A real bomb.<\/li>\n\n\n\n<li>The\u00a0<strong>Arch-revenant<\/strong>\u00a0gives +1 wound to the Kurnoth, and this ability already makes it worth it.\u00a0Also, he can give a command ability of +1 attack to a unit.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Units\"><\/span>Units<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>The star line unit of the army is the\u00a0<strong>tree-revenants<\/strong>\u00a0.\u00a0With their teleportation, they become a unit that helps you easily capture targets.\u00a0In an elite army with few minis, it is a very important function.<\/p>\n\n\n\n<p>Those known as crickets, that is, the\u00a0<strong>Seeker\u00a0<\/strong>Revenants and the\u00a0<strong>Dracophate Spearmen<\/strong>\u00a0, are two excellent units.\u00a0Spearmen move a bit more, 14, and attack first whenever they charge.\u00a0The good thing about these units is that if you don&#8217;t kill a whole mini, it heals itself.\u00a0Therefore, you have to kill them completely.<\/p>\n\n\n\n<p>The\u00a0<strong>Kurnoth<\/strong>\u00a0are the quintessential punching unit of this army.\u00a0They save the 3+, 5 wounds each and with an enviable offensive power, with 3 base damage that you can\u00a0<em>buff<\/em>\u00a0with different dynamics such as magic and hero abilities.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img decoding=\"async\" width=\"768\" height=\"480\" src=\"https:\/\/starbrushstudio.com\/en\/wp-content\/uploads\/2022\/11\/image-89.webp\" alt=\"play against Sylvaneth\" class=\"wp-image-10042\" title=\"\" srcset=\"https:\/\/starbrushstudio.com\/en\/wp-content\/uploads\/2022\/11\/image-89.webp 768w, https:\/\/starbrushstudio.com\/en\/wp-content\/uploads\/2022\/11\/image-89-480x300.webp 480w\" sizes=\"(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) 768px, 100vw\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Play_against_Sylvaneth\"><\/span>Play against Sylvaneth<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>We have already seen the benefits of the army: it has a lot of mobility, a lot of teleportation and the ability to make very strong attacks and avoid being hit, in addition to enjoying some considerably good magic.&nbsp;But what problems does Sylvaneth have?&nbsp;What are his weaknesses?<\/p>\n\n\n\n<p><strong>Magic, although it is one of its strengths, can also be a trap for this army<\/strong>&nbsp;.&nbsp;Many of his most effective combos depend on correctly casting the spells he carries.&nbsp;If the rival army has a good hand dispersing, or knows when to do it, it can truncate your strategy.<\/p>\n\n\n\n<p>It is not an especially good army at points, since being very elite, with few, strong and expensive troops, armies that have a good balance between power and quantity or, directly, horde armies, can make it very difficult for them.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Conclusion\"><\/span>Conclusion<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Sylvaneth is not an easy army to play, it requires a lot of strategy and mastering all the&nbsp;<em>warscrolls<\/em>&nbsp;, abilities and spells to get the most out of it.&nbsp;Of course, when you manage to get the hang of it, it can be truly frustrating for your opponent to see that his units are disappearing due to withering attacks from beings that come out of the undergrowth as quickly as they leave.<\/p>\n\n\n\n<p>A very background skill that delights expert players.<\/p>\n<span class=\"et_bloom_bottom_trigger\"><\/span>","protected":false},"excerpt":{"rendered":"<p>One thing I particularly like about Warhammer Age of Sigmar is that&nbsp;each army has a very strong personality&nbsp;, which translates into a very specific type of game. It is true that subfactions allow you to vary that style, and it is true that in all wargames each faction has its own personality.&nbsp;But the peculiarity of [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":10039,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"off","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[89],"tags":[],"class_list":["post-10038","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-wargames"],"_links":{"self":[{"href":"https:\/\/starbrushstudio.com\/en\/wp-json\/wp\/v2\/posts\/10038","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/starbrushstudio.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/starbrushstudio.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/starbrushstudio.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/starbrushstudio.com\/en\/wp-json\/wp\/v2\/comments?post=10038"}],"version-history":[{"count":2,"href":"https:\/\/starbrushstudio.com\/en\/wp-json\/wp\/v2\/posts\/10038\/revisions"}],"predecessor-version":[{"id":10044,"href":"https:\/\/starbrushstudio.com\/en\/wp-json\/wp\/v2\/posts\/10038\/revisions\/10044"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/starbrushstudio.com\/en\/wp-json\/wp\/v2\/media\/10039"}],"wp:attachment":[{"href":"https:\/\/starbrushstudio.com\/en\/wp-json\/wp\/v2\/media?parent=10038"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/starbrushstudio.com\/en\/wp-json\/wp\/v2\/categories?post=10038"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/starbrushstudio.com\/en\/wp-json\/wp\/v2\/tags?post=10038"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}