{"id":9958,"date":"2022-11-19T20:05:06","date_gmt":"2022-11-19T20:05:06","guid":{"rendered":"https:\/\/starbrushstudio.com\/en\/?p=9958"},"modified":"2022-11-19T20:05:10","modified_gmt":"2022-11-19T20:05:10","slug":"how-to-build-lists-in-warhammer-40k-9th-edition","status":"publish","type":"post","link":"https:\/\/starbrushstudio.com\/en\/blog\/wargames\/how-to-build-lists-in-warhammer-40k-9th-edition\/","title":{"rendered":"How to Build Lists in Warhammer 40K 9th Edition"},"content":{"rendered":"\n<p>As I usually say, army lists are at least 40% of the success factor in a wh40k battle.\u00a0We can already be great players, if we don&#8217;t have a good list (and our opponent does) we won&#8217;t have anything to do. In this article we will give some good practices when designing our army lists. <strong>For the most veteran in these fights, surely this article will fall short.\u00a0I hope this article will help especially for the newest.<\/strong><\/p><div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/starbrushstudio.com\/en\/blog\/wargames\/how-to-build-lists-in-warhammer-40k-9th-edition\/#Detachment_battalion_only\" >Detachment: battalion only?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/starbrushstudio.com\/en\/blog\/wargames\/how-to-build-lists-in-warhammer-40k-9th-edition\/#The_starting_point_of_the_lists_in_ninth_troop-type_units\" >The starting point of the lists in ninth: troop-type units<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/starbrushstudio.com\/en\/blog\/wargames\/how-to-build-lists-in-warhammer-40k-9th-edition\/#Headquarters\" >Headquarters<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/starbrushstudio.com\/en\/blog\/wargames\/how-to-build-lists-in-warhammer-40k-9th-edition\/#The_missions_what_are_we_going_to_play\" >The missions: what are we going to play?<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/starbrushstudio.com\/en\/blog\/wargames\/how-to-build-lists-in-warhammer-40k-9th-edition\/#An_example\" >An example<\/a><\/li><\/ul><\/nav><\/div>\n\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Detachment_battalion_only\"><\/span>Detachment: battalion only?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>The detachment is the organization of our list, so its correct choice will be key.&nbsp;But is there really such a choice?&nbsp;The reality is that there are only three basic detachment types as a starting point (that is, they don&#8217;t cost us command points because our Warlord is in it):<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Patrol:<\/strong>&nbsp;only suitable for games with a few points, because the type of units available is very limited.<\/li>\n\n\n\n<li><strong>Battalion:<\/strong>&nbsp;the most used standard.<\/li>\n\n\n\n<li><strong>Brigade:<\/strong>&nbsp;more space for each type of units, but the requirements are very high, in particular that of a minimum of 6 units of troop type, so it is only suitable in games with many points (I would say 3k) or for armies with a very cheap troop unit.<\/li>\n<\/ul>\n\n\n\n<p>All the other detachments cost us Command Points, with the exception of the very particular Supreme Command, designed for units with their own name (Guilliman, Mortarion&#8230;) and fortifications.&nbsp;So they will be auxiliary detachments.<\/p>\n\n\n\n<p>Are they worth it?&nbsp;It is questionable.&nbsp;There has to be a very strong reason to want to put a detachment, for example, spearhead (based on heavy support) in addition to the battalion, which already allows 3 units of this type.&nbsp;Furthermore, given that the Patrol is cheaper (only 2 MP) and that it only asks for a troop-type unit as a requirement, the Patrol is emerging as the auxiliary detachment par excellence.<\/p>\n\n\n\n<p>So the most normal thing, at least in games at 2k points, is to play a battalion and, occasionally, a patrol to add more units of some type that is particularly convenient for us, and always remembering that we will have to pay 2 MPs.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"683\" src=\"https:\/\/starbrushstudio.com\/en\/wp-content\/uploads\/2022\/10\/Hexfire-box-5-1024x683.webp\" alt=\"how to build armie lists warhammer 40k\" class=\"wp-image-9581\" title=\"\" srcset=\"https:\/\/starbrushstudio.com\/en\/wp-content\/uploads\/2022\/10\/Hexfire-box-5-980x653.webp 980w, https:\/\/starbrushstudio.com\/en\/wp-content\/uploads\/2022\/10\/Hexfire-box-5-480x320.webp 480w\" sizes=\"(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) and (max-width: 980px) 980px, (min-width: 981px) 1024px, 100vw\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"The_starting_point_of_the_lists_in_ninth_troop-type_units\"><\/span>The starting point of the lists in ninth: troop-type units<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>If the base detachment is the battalion, the inevitable toll is troop type units.&nbsp;We are going to have to put in a minimum of three units of this type.<\/p>\n\n\n\n<p>However, it must be taken into account that troop units have the&nbsp;<strong>Assured Objective<\/strong>&nbsp;rule .&nbsp;A very important rule that I summarize: if two units dispute an objective, the one with the secured objective is the one that controls it.<\/p>\n\n\n\n<p>And I want to remember what I have already said on many occasions:&nbsp;<strong>ninth is earned by controlling objectives and playing the missions<\/strong>&nbsp;.&nbsp;This is why troop-type units, although they are not usually the most powerful, acquire a very relevant importance.<\/p>\n\n\n\n<p>So there are two approaches here, which will depend above all on our codex and our strategy:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Pay the toll, paying as little as possible.<\/li>\n\n\n\n<li>Invest in troop-type units, maximizing their effectiveness or even getting more than 3 units.<\/li>\n<\/ul>\n\n\n\n<p>I am going to give an example with marines: if we want to pay the minimum, we put 3 tactical squads and that&#8217;s it.&nbsp;But if we want to invest a little more and take advantage of the very good units they have, their thing is to put in at least one heavy intercessor with a heavy bolter and two infiltrators.&nbsp;The difference is from 270 to 410 points, not to mention if we add more units (intercessors, assault intercessors&#8230;).<\/p>\n\n\n\n<p>Another example with necrons: we can play with the minimum, three units of immortals (255 points) or put three balls with 20 necron warriors (780 punches&#8230; but kill them if you have eggs).&nbsp;It is a good example, because the necron warriors almost ensure a good control of the table and therefore objectives, but this faction can precisely play with a subfaction in which all the units can have a guaranteed objective, and in this case the immortals would rent more , Sure.<\/p>\n\n\n\n<p>For me at least, the first thing I ask when going to make the list is what type of troop units I am going to use.&nbsp;And from then on.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Headquarters\"><\/span>Headquarters<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>A very big change from 8th to 9th is that having more detachments is now penalized.&nbsp;And that implies, by the nose, playing with less characters from the Headquarters (HQ onwards).&nbsp;In eighth grade you could put in an extra detachment with three characters, which not only gave you points but also more options to play with them.&nbsp;Now it&#8217;s just the other way around.<\/p>\n\n\n\n<p>It is something important because the HQ is usually occupied by very powerful characters, who above all have many synergies with the rest of our army.&nbsp;And they are also usually very configurable thanks to the use of Warlord traits and relics.<\/p>\n\n\n\n<p>So if we start from the famous battalion, we know that at most we are going to start with 3 HQ options.&nbsp;In some armies they are enough, you can even build lists with a minimum of 2. But in others, we fall short.<\/p>\n\n\n\n<p>The most logical option for this last case is the use of a Patrol: for &#8220;only&#8221; 2 more MPs, and the toll of a troop unit (which does not hurt us either, as seen in the previous point) we can put another 2 HQ option characters, for a maximum of 5. Is this spending of MPs worth it?\u00a0That already, at the discretion of each one.\u00a0Of course there has to be a very powerful reason to do it, but in many cases it can be worth it if we depend a lot on these characters.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img decoding=\"async\" width=\"960\" height=\"640\" src=\"https:\/\/starbrushstudio.com\/en\/wp-content\/uploads\/2021\/08\/Space-Marine-1.jpg\" alt=\"example to build armie lists warhammer 40k\" class=\"wp-image-7702\" title=\"\" srcset=\"https:\/\/starbrushstudio.com\/en\/wp-content\/uploads\/2021\/08\/Space-Marine-1.jpg 960w, https:\/\/starbrushstudio.com\/en\/wp-content\/uploads\/2021\/08\/Space-Marine-1-480x320.jpg 480w\" sizes=\"(min-width: 0px) and (max-width: 480px) 480px, (min-width: 481px) 960px, 100vw\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"The_missions_what_are_we_going_to_play\"><\/span>The missions: what are we going to play?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Obviously each game is a world.&nbsp;It is not the same to know what we are going to play against, or even what mission beforehand, or if we are in a more competitive or friendlier environment.<\/p>\n\n\n\n<p>But I&#8217;m going to start from the base that we are going to play the balanced missions of the regulation.&nbsp;In all cases, two things must be taken into account: the first, I already said it before,&nbsp;<strong>objective control is essential<\/strong>&nbsp;, so units that have good endurance and\/or an assured objective are needed, as well as good mobility;&nbsp;but the second is somewhat more complex and affects our list, if possible, much more, and those are the secondary missions.<\/p>\n\n\n\n<p>I remind you what the topic is about: in a game at 2k points, 3 secondary missions will be chosen that can mean up to 45 victory points, 50% of the total.&nbsp;So to begin with, I think calling them secondary is a mistake.&nbsp;These missions are chosen from a category, not being able to choose more than one mission from each category;&nbsp;which summarizing a lot are the following:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Purge the enemy:<\/strong>&nbsp;well that, kill, kill and kill.<\/li>\n\n\n\n<li><strong>No mercy, no respite:<\/strong>&nbsp;also kill enemy units, but with a somewhat more strategic component, including a survival mission for your own units.<\/li>\n\n\n\n<li><strong>Battlefield Supremacy:<\/strong>&nbsp;Basically moving around the board and dominating it.<\/li>\n\n\n\n<li><strong>Shadow Ops<\/strong>&nbsp;: Do Actions.<\/li>\n\n\n\n<li><strong>Weave the Warp: Take<\/strong>&nbsp;psychic actions or kill psykers.<\/li>\n<\/ul>\n\n\n\n<p>That is: kill, mobility and do actions.&nbsp;The former is taken for granted and will always be more or less possible, because after all this is a wargame.&nbsp;The second is not so simple, especially for many armies.&nbsp;And the third involves using infantry that also does nothing else.<\/p>\n\n\n\n<p><strong>So it is essential to make the list thinking about what side missions we should want to do.&nbsp;<\/strong>If we are going to do actions, it is essential to put in an infantry unit, if possible cheap (because we are going to &#8220;waste&#8221; it doing actions, and not other things), and for that, troop-type options are usually very good, not being specialists. ;&nbsp;and always keeping mobility in mind, because generally the actions have to be done in specific places.<\/p>\n\n\n\n<p>The case of the warp branch is very special, it will not always be applicable.&nbsp;We can summarize it in two parts: if we are players WITHOUT psychic powers, we will only take it if we face a list with a lot of psychics (2 or 3 characters) to take the&nbsp;<em>Deny the witch<\/em>&nbsp;power (if we are going to play with psychics, we must assume that the opponent, if he does not carry, will choose that mission for sure);&nbsp;And if we are psychic players, they will only be worth it if we have a cheap psychic character, since the entire battle will be mortgaged to doing his actions&#8230; and nothing else.<\/p>\n\n\n\n<p>If we take the psychic branch out of the equation, we really only have 4 categories left, so at least one&nbsp;<em>Supremacy<\/em>&nbsp;or&nbsp;<em>Operations<\/em>&nbsp;mission is going to be mandatory .&nbsp;It is obvious that when making the list you have to think with which units we are going to carry out these missions.<\/p>\n\n\n\n<p>I want to draw attention to the first group, which has a titan kill mission, a monster\/vehicle kill mission, and an enemy Warlord kill mission\u2026and only scores 6 points.\u00a0So it is not always going to be very profitable to choose this group.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"An_example\"><\/span>An example<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<p>Having said all this, nothing better than a very basic example of a list thinking about all this.&nbsp;You will allow me to do it with marines, which is what people in general play and know the most.&nbsp;In this case I am not going to go into the particulars of the chapter to make it as generic as possible.<\/p>\n\n\n\n<p>1- Detachments: I&#8217;m going to keep only one battalion because I want to start with all possible MPs.<\/p>\n\n\n\n<p>2- Troops: I prefer a heavy intercessor unit with a heavy bolter and two infiltrators with a helix gauntlet, which in addition to being able to deploy outside the deployment area offer a lot of table control and defense against DR.<\/p>\n\n\n\n<p>3- The two best HQs in the marine world (in general) are the chaplain and the captain.&nbsp;As a third, I choose two lieutenants (taking advantage of the fact that I can put two characters in a single slot), which always come in handy.&nbsp;It is obvious that here the choice of the chapter to play has a powerful influence, but perhaps this is the most standard option.&nbsp;I don&#8217;t choose any librarian on purpose: this gives me the&nbsp;<em>Deny the Witch<\/em>&nbsp;side quest .<\/p>\n\n\n\n<p>4- I am going to focus on dominating the board, on mobility and on taking actions.&nbsp;So I start with a unit of reivers (cheap infantry, with relative mobility and some tricks) and a couple of outriders.&nbsp;And to dominate the center of the board, a unit of bladeguards, which will have to be well accompanied with an apothecary, a booster to transport them and a bladeguard banner bearer.<\/p>\n\n\n\n<p>So the &#8220;beginning&#8221; of the list is as follows:<\/p>\n\n\n\n<pre class=\"wp-block-preformatted\">Primaris Chaplain on Bike - Master of Holiness - 140p \nCaptain in Gravis Armor - Chapter Master - 155p \nLieutenant Primaris - 75p \nLieutenant in Phobos Armor - 80p \nHeavy Intercessors with a Heavy Bolter - 150p \nInfiltrators with a Helix Gauntlet - 130p \nInfiltrators with a Gauntlet Helix - 130p \nBladeguard (x5) - 175p Bladeguard \nStandard Bearer - 85p Primaris \nApothecary - Apothecary Boss - 95p Grapple \nReivers - 100p \nOutriders - 135p \nOutriders - 135p \nShield Booster - 125p \nEliminators - 90p \nTotal: 1800p<\/pre>\n\n\n\n<p>Thus, almost without realizing it, we already have the almost complete list.&nbsp;There are 200 points left over to complete with what we want to use, but our initial strategy is already defined.&nbsp;Maybe I would add some more infantry units to make sure I can carry out actions, especially if the reivers die;&nbsp;some intercessors can be fine, or if we go cheap, some company veterans, which can be a minimum of 2 miniatures at the cost of 20 points each (and they do not occupy an elite slot when carrying a captain).<\/p>\n\n\n\n<p>It is a very basic example, but I think it illustrates well the starting points that I explain in the article.&nbsp;For those who are starting in this, I think it can be useful to build your lists in ninth edition.<\/p>\n<span class=\"et_bloom_bottom_trigger\"><\/span>","protected":false},"excerpt":{"rendered":"<p>As I usually say, army lists are at least 40% of the success factor in a wh40k battle.\u00a0We can already be great players, if we don&#8217;t have a good list (and our opponent does) we won&#8217;t have anything to do. In this article we will give some good practices when designing our army lists. For [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":9960,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"off","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[89],"tags":[],"class_list":["post-9958","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-wargames"],"_links":{"self":[{"href":"https:\/\/starbrushstudio.com\/en\/wp-json\/wp\/v2\/posts\/9958","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/starbrushstudio.com\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/starbrushstudio.com\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/starbrushstudio.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/starbrushstudio.com\/en\/wp-json\/wp\/v2\/comments?post=9958"}],"version-history":[{"count":2,"href":"https:\/\/starbrushstudio.com\/en\/wp-json\/wp\/v2\/posts\/9958\/revisions"}],"predecessor-version":[{"id":9961,"href":"https:\/\/starbrushstudio.com\/en\/wp-json\/wp\/v2\/posts\/9958\/revisions\/9961"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/starbrushstudio.com\/en\/wp-json\/wp\/v2\/media\/9960"}],"wp:attachment":[{"href":"https:\/\/starbrushstudio.com\/en\/wp-json\/wp\/v2\/media?parent=9958"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/starbrushstudio.com\/en\/wp-json\/wp\/v2\/categories?post=9958"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/starbrushstudio.com\/en\/wp-json\/wp\/v2\/tags?post=9958"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}