Home 9 blog 9 Wargames 9 LEAGUES OF VOTANN: 7 MOST COMPETITIVE UNITS

LEAGUES OF VOTANN: 7 MOST COMPETITIVE UNITS

What are the best units in the Leagues of Votann? Which are the ones that are going to give the most cane at the gaming tables? Why are they more decisive compared to others? It is true that there are not many, but among all of them there are some that stand out much more.

The best leagues of votann units

They have barely been released and many players are already theorizing about their potential. Those who have used alternatives have demonstrated the full power of these space dwarves, and in our miniature painting service we have already proven it with the latest orders.

Meet the best units of the Votann Leagues whether you are going to collect them or if you are going to face them.

Hearthkyn Warriors

hearthkyn warriors

The only Line Troops option, so you’re always going to see a minimum of these on any army list. Heartkyn Warriors are the backbone of any Leagues of Votann army , offering fire support and making sure the objective markers are theirs.

To do this they have the Assured Target trait. Its basic ranged weapons are more than decent, being able to include a more than obligatory Magna-rail rifle to give the unit versatility . If you add the option of adding a doctor that allows you to ignore the first damage taken, they become a very reliable troop to gain victory points.

They combine very well with the Eye of the Ancients rule , since even though their weapons do not have a great penetration factor, they do provide a lot of shot saturation. Their only weakness is that they don’t have great armor, so low FP burst shots do a lot of damage to them as well.

Chthonian Beserkers

Chthonian Beserkers

Another of the best units in the Leagues of Votann are the Chthonian Beserkers. These peculiar mining dwarves are quite aesthetically different from other miniatures, reminding us of the classic dwarf matadors. And, as you can imagine, their purpose is similar: load and paste, even dead .

They have options for multi-wound weapons as well as combat saturation, depending on what you are going to do with them. In any case, they have a stratagem that allows them to repeat to hit , and if you do the Kronus beams they become real meat grinders.

They don’t have great armor, but they do ignore wounds on 5+. But you have a chance to make them Ymir’s league, as it grants them an invulnerable saving throw. Despite this, they can still hit if they die before fighting . So you can throw them at the hardest thing that the rival has, which is going to crunch it no matter what.

Hernkyn Pioneers

Hernkyn Pioneers

In general, Votann units do not stand out for their movement. The Hernkyn Pioneers quickly make up for this, plus the odd gimmick that enhances it. And, as if that weren’t enough, they also have an objective lock , being another of those key units focused on the control of objective markers.

They’re fairly cheap, make good saturation shots to pair with Eye of the Ancients, and have fly, ensuring great mobility across the battlefield. Added to their previous exploration movement, you will be able to place them wherever you want and stalk all of your opponent’s units .

It is true that they falter in melee, and that the size of their bases does not help to hide them well. In any case, it is an easy way to make that, with his death, some of the opponent’s units remain marked with the tokens . A couple of Hernkyn Pioneers units you will always see on almost any list.

Sagittarius

sagittarius

The second Quick Attack option in the Leagues of Votann army book is the Sagitaur transport. Agile and well-equipped, it’s not particularly durable, but it’s used by many players to transport and protect some of their most valuable units . For example, the Chthonian Beserkers.

His shot is average, highlighting the main weapon more focused on being a support anti-tank. Now, what is most interesting is that the Sagitaur can go in units of two . With a limited transport capacity of 5 models per model, it has a rule that forces larger units to split up if they want to start the battle on board.

The idea is to use it to split the mandatory minimum units of 10 Heartkyn Warriors, or a large unit of 10 Chthonian Beserkers can split in two . Embarking or not depending on the opponent gives you a little more versatility in the lists, being one of the best units in the Votann Leagues to be able to adapt to the opponent.

Hekaton Land Fortress

Hekaton Land Fortress

Other Votann Leagues transportation and vehicle available. The Hekaton Land Fortress is a mobile stronghold, packed with high-quality weaponry and potentially the centerpiece of many armies. He has a lot of 2 damage shots, which added to his main weaponry, will take full advantage of using the Eye of the Ancients rule .

The heavy magna-rail cannon stands out, with a single shot but with a scary profile: strength 14, FP -4 and Damage 2D3+6 . Being magna-rail, if a 6 is rolled to wound, the damage is dealt. A great synergy that it has to give it versatility is to get that 6 directly with Uthar the Destined , depending on whether you’re shooting something big or a herd.

It is quite robust, with a large amount of wounds, very good resistance and armor saves. But, also, if you play certain leagues, you can raise the resistance to 9 and even have a 4+ invulnerable save . Due to its combination of attack and defense, it is one of the best units in the Votann Leagues.

Einhyr Champion

Einhyr Champion

When you see this armored dwarf running towards your front line, don’t laugh. Champion Einhyr could be considered one of the toughest characters in the game , with enviable stamina and insane melee punch. And it is that despite not giving many synergies to other units, one of them ensures that you will burst anything from the opponent.

The Einhyr Champion has toughness 5, wounds 5, save 2+/4+, -1 to damage, and -1 to melee wounds . The massive hammer it carries ensures you do 1D3+3 damage to anything it hooks at close range. And if you already make it from the Kronus Hegemony subfaction, plus the Warlord trait and massive relic hammer that can deal fatalities, there’s nothing stopping it.

Perhaps his movement can allow the opponent to dodge his charge distances, especially if you don’t put him on a transport. But nothing is further from the truth: with the accelerated keyword you gain access to a stratagem that allows you to add 12” to your movement From him. There will be nothing that can get away from him if you have command points.

Uthar the Fate

Uthar the Fate

Lastly, the only named character is another of the best units in the Leagues of Votann. Uthar the Fate is expensive in points, plus he forces you to play a certain faction, but he’s worth it for everything he does. Because, as the Great Khâl that he is, he brings rerolls to most units around him .

It does not hit anything bad in combat, in addition to having a good defensive profile. Now, you are going to want it to go putting trial markers left and right. Thanks to its own rule and a warlord trait, you will be able to put two each turn . This makes him a fantastic support character for a good bunch of Leagues of Votann units.

But the other ability that Uthar the Fate likes so much is his Ancient Fortune. Allows a unit within 6″ to change, once per turn, a roll result to an automatic 6 . This means, for example, that a Magna-rail weapon will always be able to split the damage it deals.

Leagues of Votann TOP Units Summary

In short, the best units in the Votann Leagues offer a very good profile, coupled with a set of rules that makes them almost mandatory options in any list . This does not mean that the other units are worse, but these will be seen a lot more in competitive and less in casual games.


Some F.A.Q.S about Leagues of Votann beyond the competitive

Are Leagues of Votann Good?

The Leagues of Votann are out and they are super good. They are so good that they are banned from certain events. And we’ve seen before how nonsensical their rules are for armies. However, an army is more than just the rules of a faction.

Are the Leagues of Votann Squats?

The Leagues of Votann is the collective name for the various associations of a kind of squat but powerfully built Abhuman clones who refer to themselves as “Kin”. They are sometimes derogatorily referred to as “squats” by people in the Imperium.

Are Leagues of Votann part of the Imperium?

No. Leagues of Votann are and offshoot of Imperium.

How tall are the Leagues of Votann?

The first thing you may notice is that they seem a bit small compared to many other races in the galaxy. With an average height of 4ft (1.4 m), the Kin are very small compared to the warriors of the Adeptus Astartes, but may have almost the same strength.

suscribe image miniaure painting

Subscribe To Our Newsletter

Join our mailing list to receive the latest news and updates from our team.

You have Successfully Subscribed!

Pin It on Pinterest

Share This

Share this post with your friends!